Ahh… Waterdeep. The City of Splendours. A city where dreams are realized, fame earned and riches hoarded. A city governed by a perfunctory, if not symbolic puppet administration, whose true rulers are widely known to be the mysterious Lords of Waterdeep. The Lords have governed for centuries, away from the common eye and wielding unrivalled power. Regarded even by Waterdeep’s numerous political enemies as extremely powerful, the Lords have been the famed city’s source of stability, prosperity and prominence. It is certainly without a shadow of a doubt in anyone’s mind that the Lords’ position is unassailable. Or is it?
Five intrepid adventurers who grew up on a diet of tantalizing tavern tales travel far and wide from their homelands to the city they have heard the bards sing so much about since their days of youth. But all is not what it seems as they finally set foot upon the cobblestoned sidewalks of this sprawling metropolis. A nascent disquiet hangs thick and ominous in the air. Citizens scurry about their daily business with furtive sidelong glances as though a stray dagger thrown out from the side alleys might just ‘accidentally’ find their backs.
Soon enough, posters spring up across town summoning all who deemed themselves brave to gather for special missions commissioned by none other than the mysterious Lords of Waterdeep themselves. The summon attracts the attention of our five adventurers who promptly sign-on for duty. Their names read:
- Sherobeth, a flail-swinging, loud-grunting barbarian of half-orc descent
- Tzaremus Comidel, a half-elven sorcerer who enjoys frying his enemies from afar with showers of magical missiles
- Moonshine, a berries-loving human druid who wields, albeit self-consciously, a wicked looking spear
- Pavialo Rittales, an elven bard who speaks (and sings) with a terribly affected accent
- Gabriel, an ambidextrous human lady ranger with childhood gender discrimination hang-ups
Issuing the summon on behalf of Waterdeep’s South Gate district is one of the lesser Lords, who introduces himself as Theodore the Brown. Through him, the adventurers learn of the troubles currently plaguing the city. A number of the Lords of Waterdeep have mysteriously gone missing, with some feared dead. Even Khelben Arunsun “Blackstaff”, the most prominent and arguably most powerful of the Lords, has not been in communication with the other Lords in months, which is highly unusual and most disturbing. A string of other seemingly unrelated but nevertheless destabilizing incidents have also shaken the citizenry of late. The Times of the Sword Coast, Waterdeep’s most widely read daily, has been reporting news of marauding goblin bands committing organized acts of assault in broad daylight, as well as blatant sabotages of key city infrastructure, to name a few.
The adventurers first task, therefore, is to investigate a recently sighted goblin encampment to the south of the city, just beyond the Rats Hill. To prepare them for this expedition, The Shining Hand (who serves as Theodore the Brown’s spymaster and combat strategist) and Kitiara (an immensely graceful elf who serves as mission coordinator) put our eager but inexperienced adventurers through several days of intensive training.
After the rigorous boot camp, which culminated in the humbling Simulator training module, our adventurers are finally ready to set off…
Yours truly is Tzaremus Comidel and yes, I did enjoy the rather effortless showering of magical missiles on my enemies. My statistics read: 1.8m, 60kg (rather willowy I am) male half-elven sorcerer with lilac eyes, ash-blond long straight hair and pale skin. I only wear silk.
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